#include "Texture.h"
#include "Defines.h"

void Texture::SetWidht(float w){
	width = w;
}

void Texture::SetHeight(float h){
	height=h;
}
	
float Texture::GetWidht(){
	return width;
}
	
float Texture::GetHeight(){
	return height;
}

void Texture::GetColorKey(int& red, int& green,int& blue){
	red=r;;
	green=g;
	blue=b;
}

Texture::Texture(string kFilename, int iRed, int iGreen, int iBlue){
	width = 64;
	height = 64;
	fileName = kFilename;
	r = iRed;
	g = iGreen;
	b = iBlue;
}